﻿//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace LenovoLegionToolkit.Lib.Resources {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    public class Resource {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resource() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LenovoLegionToolkit.Lib.Resources.Resource", typeof(Resource).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        public static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Custom.
        /// </summary>
        public static string AccentColorSource_Custom {
            get {
                return ResourceManager.GetString("AccentColorSource_Custom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to System.
        /// </summary>
        public static string AccentColorSource_System {
            get {
                return ResourceManager.GetString("AccentColorSource_System", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string AlwaysOnUSBState_Off {
            get {
                return ResourceManager.GetString("AlwaysOnUSBState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On, always.
        /// </summary>
        public static string AlwaysOnUSBState_OnAlways {
            get {
                return ResourceManager.GetString("AlwaysOnUSBState_OnAlways", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On, when sleeping.
        /// </summary>
        public static string AlwaysOnUSBState_OnWhenSleeping {
            get {
                return ResourceManager.GetString("AlwaysOnUSBState_OnWhenSleeping", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Disabled.
        /// </summary>
        public static string AutorunState_Disabled {
            get {
                return ResourceManager.GetString("AutorunState_Disabled", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enabled.
        /// </summary>
        public static string AutorunState_Enabled {
            get {
                return ResourceManager.GetString("AutorunState_Enabled", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Enabled, delayed.
        /// </summary>
        public static string AutorunState_EnabledDelayed {
            get {
                return ResourceManager.GetString("AutorunState_EnabledDelayed", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string BatteryNightChargeState_Off {
            get {
                return ResourceManager.GetString("BatteryNightChargeState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string BatteryNightChargeState_On {
            get {
                return ResourceManager.GetString("BatteryNightChargeState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Conservation.
        /// </summary>
        public static string BatteryState_Conservation {
            get {
                return ResourceManager.GetString("BatteryState_Conservation", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Normal.
        /// </summary>
        public static string BatteryState_Normal {
            get {
                return ResourceManager.GetString("BatteryState_Normal", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rapid Charge.
        /// </summary>
        public static string BatteryState_RapidCharge {
            get {
                return ResourceManager.GetString("BatteryState_RapidCharge", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string FlipToStartState_Off {
            get {
                return ResourceManager.GetString("FlipToStartState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string FlipToStartState_On {
            get {
                return ResourceManager.GetString("FlipToStartState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string FnLockState_Off {
            get {
                return ResourceManager.GetString("FnLockState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string FnLockState_On {
            get {
                return ResourceManager.GetString("FnLockState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Powered Off.
        /// </summary>
        public static string GPUController_PoweredOff {
            get {
                return ResourceManager.GetString("GPUController_PoweredOff", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Powered On.
        /// </summary>
        public static string GPUController_PoweredOn {
            get {
                return ResourceManager.GetString("GPUController_PoweredOn", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string HDRState_Off {
            get {
                return ResourceManager.GetString("HDRState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string HDRState_On {
            get {
                return ResourceManager.GetString("HDRState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to dGPU.
        /// </summary>
        public static string HybridModeState_Off {
            get {
                return ResourceManager.GetString("HybridModeState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Hybrid.
        /// </summary>
        public static string HybridModeState_On {
            get {
                return ResourceManager.GetString("HybridModeState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Hybrid-Auto.
        /// </summary>
        public static string HybridModeState_OnAuto {
            get {
                return ResourceManager.GetString("HybridModeState_OnAuto", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Hybrid-iGPU.
        /// </summary>
        public static string HybridModeState_OnIGPUOnly {
            get {
                return ResourceManager.GetString("HybridModeState_OnIGPUOnly", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to AC Adapter.
        /// </summary>
        public static string InstantBootState_AcAdapter {
            get {
                return ResourceManager.GetString("InstantBootState_AcAdapter", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to AC and USB PD.
        /// </summary>
        public static string InstantBootState_AcAdapterAndUsbPowerDelivery {
            get {
                return ResourceManager.GetString("InstantBootState_AcAdapterAndUsbPowerDelivery", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string InstantBootState_Off {
            get {
                return ResourceManager.GetString("InstantBootState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to USB Power Delivery.
        /// </summary>
        public static string InstantBootState_UsbPowerDelivery {
            get {
                return ResourceManager.GetString("InstantBootState_UsbPowerDelivery", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string MicrophoneState_Off {
            get {
                return ResourceManager.GetString("MicrophoneState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string MicrophoneState_On {
            get {
                return ResourceManager.GetString("MicrophoneState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Alt.
        /// </summary>
        public static string ModifierKey_Alt {
            get {
                return ResourceManager.GetString("ModifierKey_Alt", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ctrl.
        /// </summary>
        public static string ModifierKey_Ctrl {
            get {
                return ResourceManager.GetString("ModifierKey_Ctrl", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Shift.
        /// </summary>
        public static string ModifierKey_Shift {
            get {
                return ResourceManager.GetString("ModifierKey_Shift", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Long.
        /// </summary>
        public static string NotificationDuration_Long {
            get {
                return ResourceManager.GetString("NotificationDuration_Long", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Normal.
        /// </summary>
        public static string NotificationDuration_Normal {
            get {
                return ResourceManager.GetString("NotificationDuration_Normal", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Short.
        /// </summary>
        public static string NotificationDuration_Short {
            get {
                return ResourceManager.GetString("NotificationDuration_Short", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Bottom center.
        /// </summary>
        public static string NotificationPosition_BottomCenter {
            get {
                return ResourceManager.GetString("NotificationPosition_BottomCenter", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Bottom left.
        /// </summary>
        public static string NotificationPosition_BottomLeft {
            get {
                return ResourceManager.GetString("NotificationPosition_BottomLeft", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Bottom right.
        /// </summary>
        public static string NotificationPosition_BottomRight {
            get {
                return ResourceManager.GetString("NotificationPosition_BottomRight", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Center.
        /// </summary>
        public static string NotificationPosition_Center {
            get {
                return ResourceManager.GetString("NotificationPosition_Center", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Center left.
        /// </summary>
        public static string NotificationPosition_CenterLeft {
            get {
                return ResourceManager.GetString("NotificationPosition_CenterLeft", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Center right.
        /// </summary>
        public static string NotificationPosition_CenterRight {
            get {
                return ResourceManager.GetString("NotificationPosition_CenterRight", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Top center.
        /// </summary>
        public static string NotificationPosition_TopCenter {
            get {
                return ResourceManager.GetString("NotificationPosition_TopCenter", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Top left.
        /// </summary>
        public static string NotificationPosition_TopLeft {
            get {
                return ResourceManager.GetString("NotificationPosition_TopLeft", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Top right.
        /// </summary>
        public static string NotificationPosition_TopRight {
            get {
                return ResourceManager.GetString("NotificationPosition_TopRight", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string OneLevelWhiteKeyboardBacklightState_Off {
            get {
                return ResourceManager.GetString("OneLevelWhiteKeyboardBacklightState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string OneLevelWhiteKeyboardBacklightState_On {
            get {
                return ResourceManager.GetString("OneLevelWhiteKeyboardBacklightState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string OverdriveState_Off {
            get {
                return ResourceManager.GetString("OverdriveState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string OverdriveState_On {
            get {
                return ResourceManager.GetString("OverdriveState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string PanelLogoBacklightState_Off {
            get {
                return ResourceManager.GetString("PanelLogoBacklightState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string PanelLogoBacklightState_On {
            get {
                return ResourceManager.GetString("PanelLogoBacklightState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string PortsBacklightState_Off {
            get {
                return ResourceManager.GetString("PortsBacklightState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string PortsBacklightState_On {
            get {
                return ResourceManager.GetString("PortsBacklightState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Balance.
        /// </summary>
        public static string PowerModeState_Balance {
            get {
                return ResourceManager.GetString("PowerModeState_Balance", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Custom.
        /// </summary>
        public static string PowerModeState_GodMode {
            get {
                return ResourceManager.GetString("PowerModeState_GodMode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Performance.
        /// </summary>
        public static string PowerModeState_Performance {
            get {
                return ResourceManager.GetString("PowerModeState_Performance", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Quiet.
        /// </summary>
        public static string PowerModeState_Quiet {
            get {
                return ResourceManager.GetString("PowerModeState_Quiet", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to High.
        /// </summary>
        public static string RGBKeyboardBacklightBrightness_High {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightBrightness_High", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Low.
        /// </summary>
        public static string RGBKeyboardBacklightBrightness_Low {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightBrightness_Low", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Breath.
        /// </summary>
        public static string RGBKeyboardBacklightEffect_Breath {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightEffect_Breath", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Smooth.
        /// </summary>
        public static string RGBKeyboardBacklightEffect_Smooth {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightEffect_Smooth", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Static.
        /// </summary>
        public static string RGBKeyboardBacklightEffect_Static {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightEffect_Static", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Wave Left.
        /// </summary>
        public static string RGBKeyboardBacklightEffect_WaveLTR {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightEffect_WaveLTR", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Wave Right.
        /// </summary>
        public static string RGBKeyboardBacklightEffect_WaveRTL {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightEffect_WaveRTL", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string RGBKeyboardBacklightPreset_Off {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightPreset_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Preset 1.
        /// </summary>
        public static string RGBKeyboardBacklightPreset_One {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightPreset_One", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Preset 3.
        /// </summary>
        public static string RGBKeyboardBacklightPreset_Three {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightPreset_Three", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Preset 2.
        /// </summary>
        public static string RGBKeyboardBacklightPreset_Two {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightPreset_Two", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Fast.
        /// </summary>
        public static string RGBKeyboardBacklightSpeed_Fast {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightSpeed_Fast", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Fastest.
        /// </summary>
        public static string RGBKeyboardBacklightSpeed_Fastest {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightSpeed_Fastest", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Slow.
        /// </summary>
        public static string RGBKeyboardBacklightSpeed_Slow {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightSpeed_Slow", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Slowest.
        /// </summary>
        public static string RGBKeyboardBacklightSpeed_Slowest {
            get {
                return ResourceManager.GetString("RGBKeyboardBacklightSpeed_Slowest", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to High.
        /// </summary>
        public static string SpectrumKeyboardBacklightBrightness_High {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightBrightness_High", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Low.
        /// </summary>
        public static string SpectrumKeyboardBacklightBrightness_Low {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightBrightness_Low", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Medium.
        /// </summary>
        public static string SpectrumKeyboardBacklightBrightness_Medium {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightBrightness_Medium", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string SpectrumKeyboardBacklightBrightness_Off {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightBrightness_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Bottom to Top.
        /// </summary>
        public static string SpectrumKeyboardBacklightDirection_BottomToTop {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightDirection_BottomToTop", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Clockwise.
        /// </summary>
        public static string SpectrumKeyboardBacklightDirection_Clockwise {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightDirection_Clockwise", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Counter Clockwise.
        /// </summary>
        public static string SpectrumKeyboardBacklightDirection_CounterClockwise {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightDirection_CounterClockwise", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Left to Right.
        /// </summary>
        public static string SpectrumKeyboardBacklightDirection_LeftToRight {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightDirection_LeftToRight", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Right to Left.
        /// </summary>
        public static string SpectrumKeyboardBacklightDirection_RightToLeft {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightDirection_RightToLeft", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Top to Bottom.
        /// </summary>
        public static string SpectrumKeyboardBacklightDirection_TopToBottom {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightDirection_TopToBottom", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Always.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_Always {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_Always", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Audio Bounce.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_AudioBounce {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_AudioBounce", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Audio Ripple.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_AudioRipple {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_AudioRipple", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Aurora Sync.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_AuroraSync {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_AuroraSync", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Color Change.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_ColorChange {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_ColorChange", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Color Pulse.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_ColorPulse {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_ColorPulse", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Color Wave.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_ColorWave {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_ColorWave", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rain.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_Rain {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_Rain", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rainbow Screw.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_RainbowScrew {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_RainbowScrew", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Rainbow Wave.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_RainbowWave {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_RainbowWave", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ripple.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_Ripple {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_Ripple", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Smooth.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_Smooth {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_Smooth", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Type.
        /// </summary>
        public static string SpectrumKeyboardBacklightEffectType_Type {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightEffectType_Type", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Slow.
        /// </summary>
        public static string SpectrumKeyboardBacklightSpeed_Speed1 {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightSpeed_Speed1", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Medium.
        /// </summary>
        public static string SpectrumKeyboardBacklightSpeed_Speed2 {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightSpeed_Speed2", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Fast.
        /// </summary>
        public static string SpectrumKeyboardBacklightSpeed_Speed3 {
            get {
                return ResourceManager.GetString("SpectrumKeyboardBacklightSpeed_Speed3", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Dark.
        /// </summary>
        public static string Theme_Dark {
            get {
                return ResourceManager.GetString("Theme_Dark", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Light.
        /// </summary>
        public static string Theme_Light {
            get {
                return ResourceManager.GetString("Theme_Light", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to System.
        /// </summary>
        public static string Theme_System {
            get {
                return ResourceManager.GetString("Theme_System", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string TouchpadLockState_Off {
            get {
                return ResourceManager.GetString("TouchpadLockState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string TouchpadLockState_On {
            get {
                return ResourceManager.GetString("TouchpadLockState_On", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to High.
        /// </summary>
        public static string WhiteKeyboardBacklightState_High {
            get {
                return ResourceManager.GetString("WhiteKeyboardBacklightState_High", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Low.
        /// </summary>
        public static string WhiteKeyboardBacklightState_Low {
            get {
                return ResourceManager.GetString("WhiteKeyboardBacklightState_Low", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string WhiteKeyboardBacklightState_Off {
            get {
                return ResourceManager.GetString("WhiteKeyboardBacklightState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Off.
        /// </summary>
        public static string WinKeyState_Off {
            get {
                return ResourceManager.GetString("WinKeyState_Off", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to On.
        /// </summary>
        public static string WinKeyState_On {
            get {
                return ResourceManager.GetString("WinKeyState_On", resourceCulture);
            }
        }
    }
}
